Oni

The quick sketches served to me as a small reference to see how I would design my character. I did the more traditional drawing of the creature, but I was unsure about it and planned to change it in the future. With the lessons in zBrush, I started to crea-te the character, but I felt limited sometimes by only using zBrush, and so I added Blender to my pipeline (I installed a plugin that could with just a click import and export objects between softwares without any problem). Using two softwa-re proved to be extremely efficient to me, mostly because zBrush can handle a lot of polygons, and Blender has dif-ferent modifiers that can help a lot in quick design structures (zBrush is great for organic modelling, and Blender can do some mechanical structures better). And here are some images of the development of the character. Retopology and render done in Blender.