Contact

About me

I was born in Brazil in May 1997, SP, I studied at Colegio Visconde de Porto Seguro with a bilingual curriculum. At the age of 16, I had the opportunity to move to Switzerland and study graphic design for 4 years. After my course, I returned to Brazil and worked for two years at Uniflex and Trilho Suisso, in the marketing area, commercial area of Uniflex stores, research, and product development. During the period I worked at Uniflex, I participated in a pilot franchise project,  in which I was able to work with stand/brand creation,  product creation,  production,  and administration. With the departure of the partner, I assumed the position of CEO of the company and continued the work until the pandemic, when I had to close the business. During the pandemic, I had time to research and go back to school. I am studying in the area of games and I intend to be a game developer.  For the moment I am a 3D generalist., but I want in the future be able to create my own characters and world. 

Red Chameleon

The company Red Chameleon is a fusion of my surname and a metaphor for my professional mindset. The chameleon is renowned for its capacity to adapt to its environment by changing its color. This is an attribute I highly esteem as a business professional. I believe the ability to modify and adjust to the environment is essential in our work. Even if someone specializes in a particular field, it is equally important to be able to adapt to other areas when necessary. The metaphor of the chameleon's adaptive color-changing and the versatility of the professional world come together to form the name of my company. The red color of the chameleon is a tribute to my German last name, which translates to 'red'. What better way to brand myself as a chameleon than with a red chameleon? 

Softwares

Blender is my go to software. Being flexible in many things, it allows me to work in a functional pipeline without any hickups.

The industry standart, I have a intermediary knowledge of this software. I prefer Maya for animations and riging.

Substance Painter is the software that I use for texturing.

More of a beginer, but I tend to use it every time I have to sculpt little details, and more highpoly models.